#include <vnl/vnl_matrix_fixed.hxx>
VNL_MATRIX_FIXED_INSTANTIATE(float,1,1);
VNL_MATRIX_FIXED_INSTANTIATE(float,1,2);
VNL_MATRIX_FIXED_INSTANTIATE(float,1,3);
VNL_MATRIX_FIXED_INSTANTIATE(float,1,6);
VNL_MATRIX_FIXED_INSTANTIATE(float,2,1);
VNL_MATRIX_FIXED_INSTANTIATE(float,2,2);
VNL_MATRIX_FIXED_INSTANTIATE(float,2,3);
VNL_MATRIX_FIXED_INSTANTIATE(float,1,4);
VNL_MATRIX_FIXED_INSTANTIATE(float,2,4);
VNL_MATRIX_FIXED_INSTANTIATE(float,2,6);
VNL_MATRIX_FIXED_INSTANTIATE(float,2,8);
VNL_MATRIX_FIXED_INSTANTIATE(float,2,9);
VNL_MATRIX_FIXED_INSTANTIATE(float,2,11);
VNL_MATRIX_FIXED_INSTANTIATE(float,2,12);
VNL_MATRIX_FIXED_INSTANTIATE(float,3,1);
VNL_MATRIX_FIXED_INSTANTIATE(float,3,2);
VNL_MATRIX_FIXED_INSTANTIATE(float,3,3);
VNL_MATRIX_FIXED_INSTANTIATE(float,3,4);
VNL_MATRIX_FIXED_INSTANTIATE(float,3,5);
VNL_MATRIX_FIXED_INSTANTIATE(float,3,6);
VNL_MATRIX_FIXED_INSTANTIATE(float,3,9);
VNL_MATRIX_FIXED_INSTANTIATE(float,3,12);
VNL_MATRIX_FIXED_INSTANTIATE(float,4,1);
VNL_MATRIX_FIXED_INSTANTIATE(float,4,2);
VNL_MATRIX_FIXED_INSTANTIATE(float,4,3);
VNL_MATRIX_FIXED_INSTANTIATE(float,4,4);
VNL_MATRIX_FIXED_INSTANTIATE(float,4,20);
VNL_MATRIX_FIXED_INSTANTIATE(float,5,5);
VNL_MATRIX_FIXED_INSTANTIATE(float,6,1);
VNL_MATRIX_FIXED_INSTANTIATE(float,6,2);
VNL_MATRIX_FIXED_INSTANTIATE(float,6,3);
VNL_MATRIX_FIXED_INSTANTIATE(float,6,6);
VNL_MATRIX_FIXED_INSTANTIATE(float,7,7);
VNL_MATRIX_FIXED_INSTANTIATE(float,8,8);
VNL_MATRIX_FIXED_INSTANTIATE(float,9,2);
VNL_MATRIX_FIXED_INSTANTIATE(float,9,9);
VNL_MATRIX_FIXED_INSTANTIATE(float,10,10);
VNL_MATRIX_FIXED_INSTANTIATE(float,12,3);
